So, SAGE came and went, which doesn't come as a suprise to some of you, as it does every year (apart from last year, but that was a likely exception), and here I am, evaluating my experiences just as I did last RAGE.
For those with a short attention span, it was mostly positive, there were some good games, some which everyone but me loved and some lesser good ones, additionally, the reception of my own games (at least those presented there) was pretty neat aswell, only a few stinkers here and there.
To start with my most "vocal" project, Sonic & Tails, it was recieved fairly good. As expected, nobody hailed it as a masterpiece, but nobody had serious issues with it either. Most commonly the generic name, the not particularly flashy (but not unpleasing looking) graphics, the short lenght of the demo and the small unoptimizations were criticised by the masses. Particularly well recieved were the level design, the generally decent presentaion and the overall averageness of the game. None of this really comes as a suprise, but we still will use the criticism and improve the game for the next release, making it possibly better (but I wouldn't bet on it).
As for Shadow Rising - Reinedgening, which grew onto SAGE-dom this time, it wasn't as well recieved. From a conceptional level, many people did not get the joke that I wanted to convey with the game in the first place or, even worse, expected it to be a meme-only (using the "common" definition of a meme, not the original Dawkins one from 1971) game, which it obviously isn't meant to be. Additionally many found the game to be too hard, no recording of Stage 2 to be found yet, not to meniton even anyone knowing it exists in the first place. I can somewhat agree with that, since I, even with the full knowledge of the making, sometimes struggled to get though the game myself, the run I recorded for the trailer being a particularly bad experience. I'm not even sure if I will continue the game (of course I will, but considering the questionable intents and dubious design of it, maybe I should stay clear of public presentations like this for the time being), but we'll see.
As for the games of the others, here's a run-down of what I remember most and what I think of it.
I quite liked Project: Spikepig for what it was, a simple, not too long, not to short, classic Sonic fangame, presentation was nice, ideas were neat, all around, it was good.
Project Sonic Survival wasn't too bad either, I didn't enjoy it as much as anyone else did, but they tried and it shows, with decent art, outstanding music and fairly stable programming.
I wouldn't call Sonic Utopia the second coming of Christ as everyone else seems to do now, but I do have to admit it isn't bad, it certainly hasn't killed me, that's for sure. The premise seems interesting and the engine seems to work, lets see what they'll do with it (and ignore it, once they're done).
My very own friend DVD's Haven Home World was pretty neat aswell, having, in my opinion, the greatest art of the SAGE games, however, it's held back by the underwhelming level design, with both the bare layout and object and enemy placement being quite poor, making the game unnecessarily difficult and outright frustrating, music was nice though.
Sonic Neo Genesis was nothing short of poetry, in an interactive sense, with really nice Chaotix' inspired art, fluid level design, somewhat questionable but still amazing music (it didn't feel very Sonic-y all the way though, though that may just be me) and a presentation that I couldn't have made better myself.
So, all in all, I had a bit of fun, with both making and enjoying the made games this year, let's see how much of that euphoria remains until next SAGE.
That'd be it from me for now, see you all next Journal or possible Blog Post on my own site.